Publisher: 8
Build Applications with Meteor. Isomorphic JavaScript web development
Dobrin Ganev, Olivier Pons
This book starts with the basic installation and overview of the main components in Meteor. You’ll get hands-on multiple versatile applications covering a wide range of topics from adding a front-end views with the hottest rendering technology React to implementing a microservices oriented architecture.All the code is written with ES6/7 which is the latest significantly improved JavaScript language. We’ll also look at real-time data streaming, server to server data exchange, responsive styles on the front-end, full-text search functionality, and integration of many third-party libraries and APIs using npm.By the end of the book, you’ll have the skills to quickly prototype and even launch your next app idea in a matter of days.
Aniruddha Loya
Amazon Honeycode enables you to build fully managed, customizable, and scalable mobile and web applications for personal or professional use with little to no code. With this practical guide to Amazon Honeycode, you’ll be able to bring your app ideas to life, improving your and your team’s/organization’s productivity.You’ll begin by creating your very first app from the get-go and use it as a means to explore the Honeycode development environment and concepts. Next, you’ll learn how to set up and organize the data to build and bind an app on Honeycode as well as deconstruct different templates to understand the common structures and patterns that can be used. Finally, you’ll build a few apps from scratch and discover how to apply the concepts you’ve learned.By the end of this app development book, you’ll have gained the knowledge you need to be able to build and deploy your own mobile and web applications. You’ll also be able to invite and share your app with people you want to collaborate with.
Detrick DeBurr
Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications.Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education.Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Hugo Herrera
Moving an AI agent from a working prototype to a production system requires more than a good prompt. You need the right architecture, reliable grounding, controlled tool use, evaluation, security, observability, and clear points for human intervention. Build Production-Ready AI Agents with the Microsoft Stack shows how these pieces fit together through through Claims 365, a fictional insurer's claims process.You will build a grounded business agent with Copilot Studio, secure and evaluate it, and publish it for real use. You will then create a multimodal assessment agent in Microsoft Foundry that processes images and documents and returns structured outputs. From there, you will run, test, and resume a complete code-first multi-agent workflow built with Microsoft Agent Framework, in Python or C#. It coordinates agents and tools to gather and challenge evidence, then pauses for durable human approval using checkpoints, shared state, Dataverse, and an auditable investigation trail.The book concludes by comparing the three Microsoft agent tiers (Copilot Studio, Microsoft Foundry, and Microsoft Agent Framework) and the trade-offs between flexibility, control, maintenance, and operational responsibility, helping you select the right architecture for different production scenarios.
Hrishikesh Andurlekar
While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code.This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Carlos R. Morrison
Author Carlos R. Morrison (Staff Scientist, NASA) will empower the uninitiated reader to quickly assemble and operate a Pi3 supercomputer in the shortest possible time. The lifeblood of a supercomputer, the MPI code, is introduced early, and sample MPI code provides additional practice opportunities for you to test the effectiveness of your creation. You will learn how to configure various nodes and switches so that they can effectively communicate with each other. By the end of this book, you will have successfully built a supercomputer and the various applications related to it.
Build with Claude Code. From zero to deployed apps with AI-assisted development
Taeho Jo, Aemal Sayer
Build with Claude Code shows you how to turn ideas into working applications through conversation, experimentation, and hands-on building. No prior programming experience is required.You'll start with a simple webpage before creating a marketing portfolio, a handwriting recognition program, a to-do app, and a quiz game. As your projects grow, you'll learn to write effective prompts, manage context, verify AI-generated content, work with CLAUDE.md, and create custom commands that turn repetitive tasks into reusable workflows.You'll then connect AI models through APIs and build FridgeChef, an app combining image recognition and text generation. Next, you'll create specialized Claude Code agents and assemble them into an AI development team with roles spanning product, frontend, backend, QA, and more.Finally, you'll extend Claude Code with MCP servers, Skills, and plugins, work with GitHub and Playwright, and use Vercel and Supabase to deploy a database-backed application.By the end, you'll have something more useful than coding theory. A practical way to take your next idea from prompt to deployed software.
David Cantón Nadales
Build Your Own Metaverse with Unity is a practical guide for developers with step-by-step explanations, practical examples, and screenshots to guide them through essential concepts.You’ll start by learning how to install Unity and create a character that can move around the virtual world. Next, you’ll learn how to integrate multiplayer functionality, user identification, and registration in your game universe. You’ll explore how to create interactive characters dealing with different attributes of the virtual world, including acquiring homes and decorating them with various features. Additionally, you’ll understand how to use Firebase tools to make your Metaverse unique. By following the expert advice, you’ll be able to create a feature rich Metaverse where players can interact with NPCs, acquire homes, and interact with other players online. Finally, you’ll discover how to compile and distribute the finished project to various platforms, while acquiring with necessary skills and knowledge to create a unique and groundbreaking Metaverse.By the end of this book, you’ll be well-equipped to create a Metaverse with infinite possibilities.